The processes and procedures on the Atronic Cashline
machines are initiated via the Audit Key, Jackpot Key,
Service Switch, Reset Switch and the four buttons on
the front panel.
The Audit Key Switch activates the Audit Menu, which
allows access to several Statistical information rou-
tines and the MENU SETUP. It also clears Status
and Error messages.
The Jackpot Key Switch confirms Hand Pays and Sub-
stancial Wins. It also activates the Hopper Refill rou-
tine.
The Service Switch activates the Service Menu, which
allows access to the test functions and the machine
Setup.
information
See section "software"
The Reset Switch is used to Reset the machine and to
clear the machine Data.
Navigation in all the Menus is carried out by four
buttons on the Button panel.
The relevant buttons are lit for easy identification.
Different Setup areas, (e.g. Hardware, Currency Han-
dling, Game Setup), are configured in different ways.
The Hard Meters, the Coin Value and several limits
must be configured after a RAM Reset.
The Paytable and percentage can be selected via the
Config Key.
PC-Setup allows the operator to change the machines
Hardware Configuration, Coin Values, Bill Values and
several Software limits.
Game features are configured in MENU SETUP in the
Service Menu.
Additional settings, (e.g. Handpay modes), can be con-
figured via the DIP-Switches on the Masterboard.
Audit Key
This key activates the Audit Menu
and illuminates the Hardmeters. It
also clears Status and Error mes-
sages.
Jackpot Key
Jackpot events and Handpay admin-
istration are controlled by this key.
It also controls Remote Credit
funtion (activated by using PC Set-
up) .
Bill Door Lock
Unlocking the Bill door allows the
Validator and Stacker to be removed
without unlocking the Main door.
Main Door Lock
Allows access to the machine com-
ponents via the Main Door.
Stacker Lock
Enables the Stacker to be discon-
nected from the Bill Validator.
Bill Validator Switch
Removal of the Validator and Stack-
er is detected by this switch.
Logic Door Lock and Switch
The logic box is equipped with both a
lock and a detection switch.
Service Switch (Green)
Pressing the Service Switch acti-
vates the Service Menu.
Reset Switch (Red)
Used for reseting the machine and
clearing the machines memory.
Main Door Switch
Registers all Main Door openings.
Power Switch (Red)
Switches Power Supply On/Off
A Handpay is executed when:
¤ The Hopper is empty and the Handpay mode is acti-
vated.
The machine has to be reset with the Jackpot Key
and the payout amount has to be Hand Paid.
¤ The Credits to be cashed out are over the maximum
Hopper payout value.
Depending on the machines configuration the Hop-
per pays out:
¤ the maximum Hopper payout value
|
¤ down to the next hundred,
|
¤ no coins
Coins above the Hopper payout level have to be Hand
Paid. To return to Game mode, the machine has to
be reset with the Jackpot Key.
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Un{q}n-z|qr-v-p|{svtrq-vn
QV]:`vpur-|{-Znro|nq;
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]Nf\ba-YVZVa;
¤ The machine is configured to "Knock Off". No hop-
per payouts can be initiated. Credits are cleared
with the Jackpot Key and the payout amount has
to be Hand Paid. (Knock Off mode is configured with
PC-Setup.)
A Jackpot event occurs when the top award is hit,
the machine locks up and must be Reset.
Reset machine with Jackpot Key and execute Jackpot
pay.
If the machine is part of a Progressive Link, Reset
machine according to the in-house procedures.
Note:
[|-nnvynoyr-v{-prnv{-wvqvp:
v|{;
This function can be activated in PC-Setup via the
routine "Software Switches/Limits"
Note:
Nyy-Prqv-n{npv|{-nr-rt:
vrrq-v{-ur-`nvvp-Zr{-{:
qr-XRf-P_RQVa-V[<\ba;
By turning the Jackpot Key the Remote Credit func-
tion is activated. The player Credits on the Credit meter
can now be increased or decreased by using the two
buttons which are lit on the Button panel and set to
the desired value. (Credits can not be decreased be-
low the starting value).
Note:
\{y-}|voyr-uvyr-v{-{|zny
Tnzr-z|qr-5{|-qv{t-Wnpx}|
|-Un{q}n6
After activating the Remote Credit function, by turn-
ing the Jackpot Key, all the player Credits can be cleared
by pressing the cashout button.
Note:
[|-nnvynoyr-v{-prnv{-wvqvp:
v|{;
To simulate the Game play, enter the Service Game.
Open the Main Door and enter the Audit Menu by
turning the Audit Key. Enter the Service Game by
selecting SERVICE GAME in the Audit Menu. The
Credit meter will be set to 100 credits.
Note:
aur-`rvpr-Tnzr-pn{-{|-or
npvnrq-vu-Prqv-|{-ur
Prqv-Zrr;
Note:
aur-Unqzrr-n{q-`nvvp
Qnn-nr-{|-v{syr{prq-o-`r:
vpr-Tnzr;
The Audit Menu will allow access to several Statis-
tics, the Service Game and the touch screen calibra-
tion. After turning the Audit Key the Menu will be
displayed on the screen.
With the buttons, which are lit, the desired Sub-Menu
can be highlighted and activated.
The following Sub-Menus are available:
Statistics page 6
EFT & Progressive page 8
Last 10 Games
Additionally, the Game Software version and the ba-
sic configuration are shown on the entry screen:
MAIN VERSION : N-HOTS-A-A-W1
PAYTABLE VERSION : H590---A-07-A-9800
GRAPHIC VERSION : H5__-A---01-1
CONFIG VERSION : CK-RDW_-A-A
SOUND VERSION : HOTS1A_1.U84
COIN ACCEPTOR: CC16
COIN VALUE: 1.00
IN-MULTIPLIER: 1
DENOMINATION: 1.00 $
ACTIVE CREDITLIMIT : 500000
MECHANICAL METER1: CREDITS WAGERED
MECHANICAL METER2: CREDITS WON
MECHANICAL METER3: DROP WITH BILLS
MECHANICAL METER4: HAND PAID
MECHANICAL METER5: GAMES
MECHANICAL METER6: JACKPOT